Year: 2014

These five pictures are the three-dimensional interpretation of pure binary data from various sources (images, numbers, html, music, text) created with PyMEL and Autodesk Maya in the university course Procedural Animation.

The PyMEL algorithm basically converts the bytes of the file (back) to ASCII characters, seperates them by their type (numbers, letters or additional characters) and creates the geometry in Maya.

Very homogeneous input like the number Π (figures from 0 to 9) results in a very consistent picture with tori and triangles only. More diverse binary information like images or websites are interpreted with the whole range of primitives.

The attached documentation (german only) contains details about the concept and the algorithm of the project.

Link: Documentation (PDF | 0.9MB)